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| report [2016/06/22 12:31] – [4.2 Market Analysis] team3 | report [2016/06/22 18:18] (current) – [7.2 Architecture] team3 | ||
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| Traditional toys and games are dominated by brands such as Mattel Inc, LEGO Group, Hasbro Inc. Together their combined market share in the EU is almost 27%. | Traditional toys and games are dominated by brands such as Mattel Inc, LEGO Group, Hasbro Inc. Together their combined market share in the EU is almost 27%. | ||
| - | The five leading toy markets in the EU – France, Germany, Italy, Spain and Great Britain | + | The five leading toy markets in the EU – France, Germany, Italy, Spain and Great Britain. |
| == - Social == | == - Social == | ||
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| == - Complete Electronic Schematics== | == - Complete Electronic Schematics== | ||
| - | As shown in Figure {{ref> | + | As shown in figure 12, there is an Arduino Nano used to operate all components. The 14 digital I/O and one Analog Input of the Arduino are used to drive the servo motor, to power the LED and readout the reed switch. The servo motor and Arduino are directly powered by the battery. To control |
| - | To power the three servo motors, a voltage regulator 7805 is used. This regulator has a current capability of 1.5 A. Since every servo has a maximum working current of 500 mA [(Micro9: | + | |
| - | , the voltage transformer is able to power all of the servos. The digital | + | |
| - | The three single colour LED and the two RGB LED are connected to the digital Outputs D5-D12. To limit the current in the LED to a safe value, every LED is serial connected to a 330 Ω resistor. In addition, the button | + | |
| <figure elSch> | <figure elSch> | ||
| - | {{:electronics_final.png?800|}} | + | {{:arduino_scheme.png?300|}} |
| < | < | ||
| </ | </ | ||
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| The combination of blocks, the transfer to the Arduino software, the compilation and the upload to the Arduino board works without any problems. After uploading the program, the electronic components are reacting accordingly the arranged blocks. The performance of the code can be interrupted by triggering the reed switch with a magnet and continues after removing. Before starting the performance of the code a countdown sequence takes place. | The combination of blocks, the transfer to the Arduino software, the compilation and the upload to the Arduino board works without any problems. After uploading the program, the electronic components are reacting accordingly the arranged blocks. The performance of the code can be interrupted by triggering the reed switch with a magnet and continues after removing. Before starting the performance of the code a countdown sequence takes place. | ||
| ==== - Conclusion ==== | ==== - Conclusion ==== | ||
| - | //Provide here the conclusions | + | |
| + | The project development stage involved beginning of the process | ||
| ===== - Conclusions ===== | ===== - Conclusions ===== | ||
| + | |||
| + | This challenging project was undertaken by the members of team three to successfully build a didactic robotic fish. This particular fish was targeted as an educational learning toy for children between the ages of five and ten years old. The prototype would be constructed to perform basic commands and be simple to control to ensure that the product did not become too complicated for the young people to understand properly. The team had to conduct detailed analysis of existing products, combined with their own unique ideas to create the perfect model. Team three had to implement many different working techniques throughout the creation of the robot such as project management, sustainability and marketing. Project management enabled the team to allocate members with specific task and to ensure there were tasks set out each week to stay up to date with the deadlines provided. Sustainability was important to the project as it is important for the product to be able to not only create a good product but to also be able to become a profitable company. Marketing was another major subject covered as this product had to target young children. It was pivotal to the project that this product would appeal to young children between the ages of five and ten years old and this was successfully implemented. Finally ethical concerns were addressed to ensure a safe and fair working environment and a product on the market that is of reasonable value. After a purchase of the robotic fish, bubbles the user will be provided with a manual detailing how to set up and then operate the toy. This can ensure the user can thoroughly enjoy playing and learning with bubbles but also to prevent them from any danger, as the safety of the user is of paramount importance. | ||
| ==== - Discussion ==== | ==== - Discussion ==== | ||
| - | //Provide here what was achieved (related | + | |
| + | Throughout the duration of the EPS programme the team encountered many obstacles a and without support and excellent team working skills it would not have been possible to finalise bubbles. It was vitally important for the team to utilise planning skills to remain up to date with all of the expected deadlines | ||
| ==== - Future Development ==== | ==== - Future Development ==== | ||
| - | //Provide here your recommendations for future work.// | ||
| + | Although the creation of bubbles was a success there is still always room for improvement and the team through continuous work on the project could have potentially | ||
| ===== Bibliography ===== | ===== Bibliography ===== | ||