EPS@ISEP | The European Project Semester (EPS) at ISEP

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report [2016/06/22 12:36] – [4.2 Market Analysis] team3report [2016/06/22 18:18] (current) – [7.2 Architecture] team3
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 Traditional toys and games are dominated by brands such as Mattel Inc, LEGO Group, Hasbro Inc. Together their combined market share in the EU is almost 27%. Traditional toys and games are dominated by brands such as Mattel Inc, LEGO Group, Hasbro Inc. Together their combined market share in the EU is almost 27%.
-The five leading toy markets in the EU – France, Germany, Italy, Spain and Great Britain [(EU)]+The five leading toy markets in the EU – France, Germany, Italy, Spain and Great Britain. 
  
 == - Social ==  == - Social == 
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 == - Complete Electronic Schematics== == - Complete Electronic Schematics==
-As shown in Figure {{ref>elSch}}, there is an Arduino Nano used to operate all components. The 14 digital I/O and one Analog Input of the Arduino are used to drive the servo motors to power the LED and readout the button +As shown in figure 12, there is an Arduino Nano used to operate all components. The 14 digital I/O and one Analog Input of the Arduino are used to drive the servo motor, to power the LED and readout the reed switch. The servo motor and Arduino are directly powered by the battery. To control the servo the digital output D2 is used. The three single colour LED and the two RGB LED are connected to the digital Outputs D5-D12. To limit the current in the LED to a safe value, every LED is serial connected to a 330 Ω resistor. In addition, the reed switch is connected to D12 which is set on pullup. In case of a closed reed switch the digital pin is directly connected with the GND
-To power the three servo motors, a voltage regulator 7805 is used. This regulator has a current capability of 1.5 A. Since every servo has a maximum working current of 500 mA [(Micro9:online)]  +
-the voltage transformer is able to power all of the servos. The digital Outputs D2-D4 of the Arduino Nano are used to control the servos +
-The three single colour LED and the two RGB LED are connected to the digital Outputs D5-D12. To limit the current in the LED to a safe value, every LED is serial connected to a 330 Ω resistor. In addition, the button is also serial connect to an 330 Ω resistor to protect the analog Input A1. In case of a pressed button 5 V are directly connected to the analog Input. The resistor has to function to protect the Arduino board of this voltage.+
 <figure elSch> <figure elSch>
-{{:electronics_final.png?800|}}    +{{:arduino_scheme.png?300|}}    
 <caption>// The electronic schematics of the robotic fish. It includes all components which are located inside the fish. //</caption> <caption>// The electronic schematics of the robotic fish. It includes all components which are located inside the fish. //</caption>
 </figure> </figure>
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 The combination of blocks, the transfer to the Arduino software, the compilation and the upload to the Arduino board works without any problems. After uploading the program, the electronic components are reacting accordingly the arranged blocks. The performance of the code can be interrupted by triggering the reed switch with a magnet and continues after removing. Before starting the performance of the code a countdown sequence takes place.  The combination of blocks, the transfer to the Arduino software, the compilation and the upload to the Arduino board works without any problems. After uploading the program, the electronic components are reacting accordingly the arranged blocks. The performance of the code can be interrupted by triggering the reed switch with a magnet and continues after removing. Before starting the performance of the code a countdown sequence takes place. 
 ==== - Conclusion ==== ==== - Conclusion ====
-//Provide here the conclusions of this chapter and introduce the next chapter.//+ 
 +The project development stage involved beginning of the process of development of an educational toy, designed for children. Here the main aim was to create the toy, bubbles as a didactic robotic fish that would be able to operate efficiently in an aquatic environment. Bubbles was required to be easily controlled as users would range between the ages of five to ten years old, therefore anything more complicated could not be used. Not only with this product allow children to have fun but it is also an excellent introduction into the world of electronics and programming, benefiting the young users in later life. The prototype was developed by analysing existing products on the market and each team member providing their own thoughts and ideas. This process enabled the team to establish the best type of robot to use and the most successful techniques to use. The prototype will contain a balanced body shape with an articulated tail, powered by a servo to support the body and allow easy control of the movements. Waterproofing was essential for the product and although some setbacks were encountered, these were overcome through teamwork and dedication to ensuring bubbles would be a success.
 ===== - Conclusions ===== ===== - Conclusions =====
 +
 +This challenging project was undertaken by the members of team three to successfully build a didactic robotic fish. This particular fish was targeted as an educational learning toy for children between the ages of five and ten years old. The prototype would be constructed to perform basic commands and be simple to control to ensure that the product did not become too complicated for the young people to understand properly. The team had to conduct detailed analysis of existing products, combined with their own unique ideas to create the perfect model. Team three had to implement many different working techniques throughout the creation of the robot such as project management, sustainability and marketing. Project management enabled the team to allocate members with specific task and to ensure there were tasks set out each week to stay up to date with the deadlines provided. Sustainability was important to the project as it is important for the product to be able to not only create a good product but to also be able to become a profitable company. Marketing was another major subject covered as this product had to target young children. It was pivotal to the project that this product would appeal to young children between the ages of five and ten years old and this was successfully implemented. Finally ethical concerns were addressed to ensure a safe and fair working environment and a product on the market that is of reasonable value. After a purchase of the robotic fish, bubbles the user will be provided with a manual detailing how to set up and then operate the toy. This can ensure the user can thoroughly enjoy playing and learning with bubbles but also to prevent them from any danger, as the safety of the user is of paramount importance.   
 ==== - Discussion ==== ==== - Discussion ====
-//Provide here what was achieved (related with the initial objectives) and what is missing (related with the initial objectives) of the project.//+ 
 +Throughout the duration of the EPS programme the team encountered many obstacles a and without support and excellent team working skills it would not have been possible to finalise bubbles. It was vitally important for the team to utilise planning skills to remain up to date with all of the expected deadlines and to ensure that the budget was analysed to remain within the amount that was provided. The EPS programme at ISEP allowed the team to grow stronger and it was important to learn and move on from any mistakes that took place. It has also enabled team three experience  for any future projects that could be encountered in the future. Every person in the team has only gained a much deeper insight into the engineering world as their were classmates with no previous engineering experience, this again can only enhance their knowledge and future career prospects.  The EPS programme was a thoroughly enjoyable experience for the team as not only did people get to work and support people from across the world, bonds and friendships were also formed. Outwith of the continuous study that took place studying at ISEP enabled classmates to travel live within a completely different culture, visiting the many historic and beautiful points of the city, trying different cuisine and enjoying all that Porto has to offer. The EPS programme allowed the team to explore a truly wonderful country that many would not have been able to do if they hadn’t joined the programme.
 ==== - Future Development ====   ==== - Future Development ====  
-//Provide here your recommendations for future work.// 
  
 +Although the creation of bubbles was a success there is still always room for improvement and the team through continuous work on the project could have potentially  tackled certain situations differently. The initial plan was to construct and fish that would contain two fins and a tail but after more research, the team opted for the use of one sole tail. Furthermore, the initial product that was created by a 3D printer could have involved more planning as once the model was available to use it was difficult to set up. This problem could have been prevented if the model was created to allow the top and bottom parts of the model to be directly connected to one another, saving the hassle of sanding the model parts to the suitable size. Overall the project was a success and the creation of bubbles was one that was enjoyable, challenging and life changing.  
 ===== Bibliography ===== ===== Bibliography =====
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